c o n c e p t
the struggle of Sisyphus as a "game of life";
k e y p r i n c i p l e s
game-design; existentialist philosophy; surrealist/metaphysical aesthetics;
p r o c e s s
I created an experimental game in unity called "sisyphus". The player has to roll a huge stone downhill, uphill, through rocky valleys, desserts and on bizarre concrete structures.
I created the world structures, elements and terrains by hand, the player character is based on a mixamo-shape with custom textures from different assets.
I used concrete textures on the main elements of the world including the sphere that has to be rolled. This should add visual weight and stand in a stark, brutalism - inspired contrast with the fleshy and vulnerable looking muscular appearance of the main character. The terrain features sand textures and varies between bright brown and warm red in the final rendering. In combination with the bright skylight this should invoke a dessert feel - the player/audience should feel the heat while rolling the rock around.
The formal language of structures and elements is inspired by the metaphysical/surrealist art movement around Giorgio de Chirico from the early 20th century.